Human Centered Design & Engineering
University of Washington
July 2014 - present
Full-time lecturer teaching graduate and undergraduate studio and project-based courses in UX research and design.
- Teaching responsibilities include revising and updating course content/syllabi, preparation, lecturing, critique, hands-on activities, assessment, and mentoring students.
- Supervise and mentor graduate teaching assistants in support of teaching.
- Organized and ran Directed Research Group to redesign “Practice It,” a web-based application to help practice solving Java programming problems.
- Organized and ran the HCDE UX Speaker series, a highly successful 10-week series covering current topics in UX. Recruited local and nationally recognized UX experts to speak.
- Experimental Research Methods (HCDE 516)
- Introduction to Human-Centered Design (HCDE 518)
- User Research Evaluation Studio (HCID 531)
- Usability Research Techniques (HCDE 417)
- Interaction Design and Prototyping (HCDE 536)
- Capstone Projects (HCDE 592 & HCDE 593)
- UX Speaker Series (HCDE 521)
Introduction to experimental research methods in human centered design and engineering. Examines the relationship between theory and research, hypothesis testing, experimental designs, modes of observation, sampling, validity, and data analysis and interpretation.
Explores the user-centered design paradigm from a broad perspective, emphasizing how user research and prototype assessment can be integrated into different phases of the design process. Students learn to think like a user-centered designer and carry out activities that are key to user-centered design.
Teaches concepts related to conducting user research and usability evaluations. Introduces students to the methods and hands-on exercises that will enable them to determine user needs and usability and acceptability of interactive system designs.
Introduces usability research methods used in the product-development process; contextual inquiry, surveys and interviews, focus groups, user profiling, usability testing, cognitive walkthroughs, heuristics, and others.
Investigates advanced topics in the theory and practice of interaction design, using a project-oriented approach. Develops expertise in design, development, and critique of solutions in online and mobile platforms. Examines issues such as interaction theory, requirements and specifications, design language, prototyping, and presentation of projects.
Integration of knowledge and skills acquired during program into one project. Two quarter sequence: 1) Define capstone topics, form project teams, and develop initial concepts, deliverables, and schedules for the HCDE capstone project; and 2) Capstone design experience.
A 10-week seminar series on User Experience (UX), where we invite industry experts to speak about current issues, research and design in the field.